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Classroom Games
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Multiplication Bingo |
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Print out the
bingo card template.
Make copies for each student. Students choose any of the
25 numbers at the bottom of the card and write one in each square.
When the students are done, use a set of flash cards to randomly
choose a multiplication fact. (Remove all the zero flashcards
except one). Read the problem aloud. Any student with the
product puts a marker on it. Continue until someone gets a
Bingo.
MATERIALS:
bingo card templates, flash cards |
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FlipUp |
This game is played by two
students with a deck of cards. Remove the jokers and face
cards. Students shuffle the deck and deal the cards face down.
Each player flips over a card from his or her pile. The first
player to call out the correct answer gets to collect the flipped
over cards. If a player calls out the wrong answer the other
player gets the cards. Players continue until all the cards
have been flipped over. The winner is the player with the most
cards at the end.
MATERIALS: decks of cards |
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Buzz |
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This game is used to review
a specific fact family. It can be played in a small group or
the entire class. The leader chooses a number between 2 and 9.
The leader says 1, the next player says the 2, and so on. When
they reach a multiple of the number chosen, the player says "buzz"
instead of the number. If a player forgets to say buzz or says
it at the wrong time, he or she is out. Play continues until
they group reaches the last multiple of the number times 9. |
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Around the World |
Large group flash cards are
great for "Around the World." Students sit in a circle.
Choose a starting person. This student stands behind the next
student in the circle. The teacher holds up a flash card.
The first student to say the answer stands behind the next person in
the circle. If a sitting student says the answer first, the
standing student sits down in the winner’s chair. This process
continues until at least one student makes it completely around the
circle.
MATERIALS: large flash cards |
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Team Tag |
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Divide the students into two groups. Have
them form two single file lines facing forward. The first student should
be about 10 feet from the front of the room. Put two equal stacks of flash
cards on a desk in the front of the room.
When play starts, the first person in line races to the desk, takes
the first card in his or her pile, holds it up, announces the answer to the
class, places the card in a discard pile, and then races to tag the next person
in line. If the student does not know the answer or gives the wrong
answer, he or she puts the card on the bottom of the pile and selects the next
card. This student keeps selecting cards until he or she knows the answer
to one or until five cards have been selected.
The two teams play simultaneously. The
first team to correctly give the answer to all the multiplication
facts in its pile wins.
MATERIALS: flash cards (2) |
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Times Tables Football |
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Create field of play using the overhead
projector. Create a deck of cards with times tables on one side. On
the back of each card, place the answer, along with the results of a football
play (e.g. 25 yard pass to wide out, 3 yard run by fullback, Incomplete
pass, Fumble - lose 5 yards). The deck should have about 100 cards. Most
are good results, but some are bad to add some element of surprise.
Start on the 20 yard line at the beginning of the
game, half, and after scores. On 4th down they may choose to try for a 1st
down, punt (40 yards) or go for a field goal (must be at least on the 40 yard
line). Extra points may be 1 point. (answer the next card correctly)
or two points (answer the card and make at least 3 yards.) If during play,
one player misses a times table, the other team gets a chance to answer it
correctly. If they do, they recover the fumble and start with a first
down.
Penalties can be assessed for not
paying attention when it is not your turn, excessive talking,
helping someone else, etc.
MATERIALS: overhead projector or
chalk/white board, flash cards |
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Seeing Doubles |
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Learning multiplication facts with 2 as a factor
can be fun and easy with dominos. Use domino doubles to demonstrate that
multiplying by two is the same as adding doubles: 5+5=2x5, 6+6=2x6, and so on.
Have your students make both addition and multiplication fact statements for the
various dominoes.
MATERIALS: Dominos |
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Dots |
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Ask a student to join you at the board to model the game
of Dots. Do each step yourself and then have the partner do
the step. Roll the die and announce the number you rolled.
Then, draw that number of big circles on the board. (e.g. You
rolled a 2, so you draw six dots in each circle.) Roll the die
again and announce that number. Draw that number of dots in
each of your circles. (e.g. You rolled a 6, so you draw six
dots in each circle.)
Write a multiplication equation to match your
drawing. (e.g. You wrote the multiplication problem 2 x 6 = 12 (Two groups
of 6 equals 12)). Record the total number of dots in your drawing.
12 is your score for this round. Continue with your partner for four more
rounds of play. After five rounds total all the dots. The player
with the most dots wins.
MATERIALS: Dice |
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What's Your Number |
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On a name tag write a multiplication problem (e.g. 7 x 5).
Each student gets to wear one for the day. They no longer have a
name. When a student wants to speak to someone, they must call
them by their answer (e.g. 35).
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Slap Happy |
Each player draws 7 cards. At each player's turn, the
player looks for a matching problem and product. When they have a
match, they slap their hand on the
Slap-O-Matic. The other players also slap their hand.
The player's hand that is last to go down loses a card to the player who
had the match. If the player does not have a match when it is
their turn, they must draw a card but can still slap the
Slap-O-Matic. The player with the most matches when time
is called, is the winner.
MATERIALS: Slap-O-Matic from a Hands Down Game,
playing cards (1/2 with multiplication problems and 1/2 with the
answers) |
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Break My Eggs |
Write numbers in the bottom of egg cartons. Put two
manipulatives in the egg carton. Close the lid and have the students
shake the carton and multiply the two number together. They can
play as teams and keep score.
MATERIALS: empty egg cartons |
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War |
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Before you start, write on the board, Ace = 1, J = 0, Q = 11, K =
12
Students pair up and shuffle their cards. They
deal the cards out evenly and stack them face down in front of them.
Both students turn over their top card at the same time. They
multiply the 2 cards and shout the answer. The winner puts the
cards in his/her/ winning pile. It a tie occurs, keep turning
cards until someone wins the pile. When all of the original
stack has been played, they count their winnings. The winner gets a
point, token, skittle, etc. They then switch partners.
MATERIALS: 1 deck of cards for each team
of 2 players, chalk/white board or overhead projector |
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Flashcards at the Door |
Choose flash cards that correspond with facts you are
working on. As the students line up before school or after recess,
hold up a flash card for them to solve. The answer to the flash
card is their "pass" into the classroom. If a student misses the
problem, they must step to the side and work it out before they can come
into the room. You will want to choose flash cards according to
individual student's ability or you could be standing there all day with
some of them! Students who I know are struggling will get a hand picked
card especially for them. It will go slow at first, but as they
get the hang of it, it will go quickly and they will love it! My
4th grade students love to do the multiplication and division facts.
When someone comes in late or has been at the office, they always ask
for their fact. It is just another way to reinforce whatever you are
working on!
MATERIALS: flash cards |
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