Classroom Games
Classroom Electronic Games
If you teach the times tables, you should have one of these games in you classroom. It makes practicing the multiplication facts FUN.
Students in small groups (or by themselves) can play 5 different games that reinforce multiplication. This game goes beyond drills by also teaching skip counting, multiples, and factors. It's a bit expensive, but worth every penny.
Read more and purchase this game at www.digitz.info
This hand-held device is THE BEST electronic flashcard unit on the market. Another product that should be in all classrooms. Works for addition, subtraction, multiplication, and division. Easy to use, fun, and it keeps track of student progress. Read more an purchase at www.flashmaster.com
Print out the bingo card template. Make copies for each student. Students choose any of the 25 numbers at the bottom of the card and write one in each square. When the students are done, use a set of flash cards to randomly choose a multiplication fact. (Remove all the zero flashcards except one). Read the problem aloud. Any student with the product puts a marker on it. Continue until someone gets a Bingo. MATERIALS: bingo card templates, flash cards
This game is used to review a specific fact family. It can be played in a small group or the entire class. The leader chooses a number between 2 and 9. The leader says 1, the next player says the 2, and so on. When they reach a multiple of the number chosen, the player says "buzz" instead of the number. If a player forgets to say buzz or says it at the wrong time, he or she is out. Play continues until they group reaches the last multiple of the number times 9.
After your class has played buzz for a while, add this variation. This game is played just like buzz except the student must also say buzz when the chosen number is one of the digits. For example: If the chosen number is 3, they would say buzz at 3, 6, 9, 12, 13, 15, 18, 21, 23, 24, and 27
Large group flash cards are great for "Around the World." Students sit in a circle. Choose a starting person. This student stands behind the next student in the circle. The teacher holds up a flash card. The first student to say the answer stands behind the next person in the circle. If a sitting student says the answer first, the standing student sits down in the winner’s chair. This process continues until at least one student makes it completely around the circle. MATERIALS: large flash cards
Divide the students into two groups. Have them form two single file lines facing forward. The first student should be about 10 feet from the front of the room. Put two equal stacks of flash cards on a desk in the front of the room.
When play starts, the first person in line races to the desk, takes the first card in his or her pile, holds it up, announces the answer to the class, places the card in a discard pile, and then races to tag the next person in line. If the student does not know the answer or gives the wrong answer, he or she puts the card on the bottom of the pile and selects the next card. This student keeps selecting cards until he or she knows the answer to one or until five cards have been selected.
The two teams play simultaneously. The first team to correctly give the answer to all the multiplication facts in its pile wins. MATERIALS: flash cards (2)
Create field of play using the overhead projector. Create a deck of cards with times tables on one side. On the back of each card, place the answer, along with the results of a football play (e.g. 25 yard pass to wide out, 3 yard run by fullback, Incomplete pass, Fumble - lose 5 yards). The deck should have about 100 cards. Most are good results, but some are bad to add some element of surprise.
Start on the 20 yard line at the beginning of the game, half, and after scores. On 4th down they may choose to try for a 1st down, punt (40 yards) or go for a field goal (must be at least on the 40 yard line). Extra points may be 1 point. (answer the next card correctly) or two points (answer the card and make at least 3 yards.) If during play, one player misses a times table, the other team gets a chance to answer it correctly. If they do, they recover the fumble and start with a first down.
Penalties can be assessed for not paying attention when it is not your turn, excessive talking, helping someone else, etc. MATERIALS: overhead projector or chalk/white board, flash cards
Learning multiplication facts with 2 as a factor can be fun and easy with dominos. Use domino doubles to demonstrate that multiplying by two is the same as adding doubles: 5+5=2x5, 6+6=2x6, and so on. Have your students make both addition and multiplication fact statements for the various dominoes. MATERIALS: Dominos
Ask a student to join you at the board to model the game of Dots. Do each step yourself and then have the partner do the step. Roll the die and announce the number you rolled. Then, draw that number of big circles on the board. (e.g. You rolled a 2, so you draw six dots in each circle.) Roll the die again and announce that number. Draw that number of dots in each of your circles. (e.g. You rolled a 6, so you draw six dots in each circle.)
Write a multiplication equation to match your drawing. (e.g. You wrote the multiplication problem 2 x 6 = 12 (Two groups of 6 equals 12)). Record the total number of dots in your drawing. 12 is your score for this round. Continue with your partner for four more rounds of play. After five rounds total all the dots. The player with the most dots wins. MATERIALS: Dice
Each student gets to wear one for the day. They no longer have a name. When a student wants to speak to someone, they must call them by their answer (e.g. 35).
Students pair up and shuffle their cards. They deal the cards out evenly and stack them face down in front of them. Both students turn over their top card at the same time. They multiply the 2 cards and shout the answer. The winner puts the cards in his/her/ winning pile. It a tie occurs, keep turning cards until someone wins the pile. When all of the original stack has been played, they count their winnings. The winner gets a point, token, skittle, etc. They then switch partners. MATERIALS: 1 deck of cards for each team of 2 players, chalk/white board or overhead projector