The Times Tables - Numbers 2 through 9

2 3 4 5 6 7 8 9
     

 2 = Shoe

SHOE (2)

Show the students the picture of the shoe.  Shoe rhymes with two.  Explain to them every time they see the number two, you want them to think shoe.  Point out the two in the picture of the shoe.  Have them close their eyes and see if they can see a shoe.
(Play the game Picture BUZZ to help students remember the picture.)

 3 = Tree

TREE (3)

Tree rhymes with three.  Show students the picture of the tree.  This drawing of the tree actually has the number three in it.  Have them close their eyes and see the tree with a three in it.
(Play the game Picture BUZZ to help students remember the picture.)

4 = Door

DOOR (4)

Draw a picture of a door.  Draw the four on the door.  Have the students close their eyes and see the door.  Some teachers use construction paper to put a big four on their classroom door.
(Play the game Picture BUZZ to help students remember the picture.)

5 = Hive

HIVE (5)

Show the students a picture of a hive.  Have them close their eyes and see a bee hive.  Tell them how a bee hive will remind them of five.  They rhyme.  Some students will not know what a bee hive is.  Take time to discuss with them what a bee hive is.
(Play the game Picture BUZZ to help students remember the picture.)

6 = Chick

CHICK (6)

Show the students the picture of the chick that represents the number 6.  Discuss with them that every time they hear six, they should think of a chick.  Have them close their eyes and see a chick.
(Play the game Picture BUZZ to help students remember the picture.)

7 = Surfin'

SURFIN' (7)

Show students the surfin' picture.  Describe surfing to your students.  Explain that surfing will remind them of the number seven.  Point out how the wave looks like a number seven.  Instead of surfing, have them remember the slang word surfin'.  Depending on the experiences of your students and your geographic location, you may need to spend more time helping them develop a good mental picture of surfing.
(Play the game Picture BUZZ to help students remember the picture.)

8 = Skate

SKATE (8)

Show the students the picture of the skate.  Point out how the two wheels of the skate form an eight when the skate is standing straight up.  Help paint a visual picture by leading a discussion about roller skating.
(Play the game Picture BUZZ to help students remember the picture.)

9 = Sign

SIGN (9)

Draw a picture a sign on the board.  Draw a 9 on the sign.  Have them close their eyes and see a sign.  Sign rhymes with nine.  From now on, every time your students see nine, they should think of sign.
(Play the game Picture BUZZ to help students remember the picture.)
  

Picture BUZZ

The game Picture BUZZ uses a different motion for each number.  When the teacher says each number, the students will respond with the appropriate motion.
  • Two - students point at their shoes.
  • Three - students pretend to be a pine tree.  Both arms straight, pointing downwards, hands away from their bodies.
  • Four - students pretend to knock on a door.
  • Five - students BUZZ
  • Six - students pretend they are chicks and flap their wings.
  • Seven - students pretend to surf.  They act like they are balancing on a surf board
  • Eight - students put both hands behind their back and pretend to skate.  (Sliding feet in a skating motion)
  • Nine - students put both arms above their head, elbow out, pretending they are a sign.

BEGIN TEACHING THE TWOS

  

   
The Basics
   Lesson 1
(Repeated)
   Lesson 2
Commutative
Getting Started
   Lesson 3
(Zeros)
   Lesson 4
(Ones)
   Lesson 5
(Good News)
   Lesson 6
(Repeats)
   Lesson 7
(Tricks)
Teach
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