Edgemoor Tournament


Edgemoor Tournament - Multiplication Math Game

Content Skill: Multiplication        
Common Core State Standards: CCSS.Math.Content.3.OA.C.7 - Fluently multiply within 100, using strategies such as the relationship between multiplication and division or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.


The village of Ommelette needs your help! The Edgemoor Tournament is in town and the Duke is giving a herd of cows to the winner! Try your hand at the archery contest by solving multiplication problems. The faster you solve the problem, the better your aim will be. Impress the Duke with your skills and you can win the cows!


Choose a Fact for Edgemoor Tournament | 
Step 1
Start off by selecting the fact family or families you would like to practice and click "Start."
Solve the Facts to hit the Target in Edgemoor Tournament | 
Step 2
You'll enter the Duke's archery tournament to help save the village of Ommelette. Fire an arrow by answering the multiplication problem correctly. The faster you answer the problem, the better your aim will be and the more points you'll get!
The Duke has More Work for You in Edgemoor Tournament | 
Step 3
After you win two rounds of archery, the Duke will ask you to do one more thing.
Catch Some Eggs in Edgemoor Tournament | 
Step 4
He wants you to catch some chickens to make him an omelet! Click on the chicken that has the correct answer to the multiplication problem.
You Won the Edgemoor Tournament | 
Step 5
When you catch enough chickens, the Duke will be satisfied and you'll win the game. Go save the village of Ommelette!