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Quick Flash II - Multiplication Math Practice
Content Skill: Multiplication
Common Core State Standards: CCSS.Math.Content.3.OA.C.7 - Fluently multiply within 100, using strategies such as the relationship between multiplication and division or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Description
Teachers, Quick Flash II is a fabulous way to give your students practice in multiplication. In the opening screen, students can choose their starting level. If you have your students in the computer lab, you can easily walk around and see student progress.
Instructions

Step 1
After Quick Flash loads, you can select your starting fact family (Hit the back button to choose a different fact family).
After Quick Flash loads, you can select your starting fact family (Hit the back button to choose a different fact family).

Step 2
Here is Quick Flash in action! A flash card will pop up and you will enter the answer using the keypad. If you enter the correct answer, a green box will be stacked on the left side of the card. If you answered the problem incorrectly, a red box will be stacked on the right side of the card. Each flash card will pop up 3 times during each level. There is also a red timer progressing on the left side of the screen. If you don't answer the equation before the timer runs out, it is marked incorrect. However, if you answer the problem correctly after the timer runs out you will receive a yellow block (The timer is set to 6 seconds).
Here is Quick Flash in action! A flash card will pop up and you will enter the answer using the keypad. If you enter the correct answer, a green box will be stacked on the left side of the card. If you answered the problem incorrectly, a red box will be stacked on the right side of the card. Each flash card will pop up 3 times during each level. There is also a red timer progressing on the left side of the screen. If you don't answer the equation before the timer runs out, it is marked incorrect. However, if you answer the problem correctly after the timer runs out you will receive a yellow block (The timer is set to 6 seconds).

Step 3
When you complete a level, you get to choose a theme for the next level!
When you complete a level, you get to choose a theme for the next level!

Step 4
Here the game is set to a beach theme! Quick Flash is a wonderful tool for teachers to use with their students. In a lab or classroom setting it gives the student immediate feedback and the teacher an overall summary of student success!
Here the game is set to a beach theme! Quick Flash is a wonderful tool for teachers to use with their students. In a lab or classroom setting it gives the student immediate feedback and the teacher an overall summary of student success!
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