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Quick Flash II - Subtraction Practice Game
Content Skill: Subtraction
Common Core State Standards: CCSS.Math.Content.2.OA.B.2 - Fluently subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Description
Teachers, Quick Flash II is a fabulous way to give your students practice with subtraction. In the opening screen, you can choose your starting level. The program will progress through all of the subtraction facts in flashcard style. With each correct answer, a green block will be stacked next to the flash card. Incorrect answers receive a red block. A yellow block will appear indicating a correct response was given after the 6 second time limit. The yellow and red boxes will tell you the problem subtraction facts.
Instructions

Step 1
Select your starting fact family.
Select your starting fact family.

Step 2
Here is Quick Flash in action! A flash card will pop up and you enter the answer using the keypad. If they enter the correct answer, a green box will appear on the left side of the card. If the problem is answered incorrectly, a red box will appear on the right side of the card. Each flash card will pop up 3 times during each level. There is also a red timer progressing on the left side of the screen. If you don't answer the problem before the timer runs out, it is marked incorrect. However, if you answer the problem correctly after the timer runs out they will receive a yellow block (The timer is set to 6 seconds).
Here is Quick Flash in action! A flash card will pop up and you enter the answer using the keypad. If they enter the correct answer, a green box will appear on the left side of the card. If the problem is answered incorrectly, a red box will appear on the right side of the card. Each flash card will pop up 3 times during each level. There is also a red timer progressing on the left side of the screen. If you don't answer the problem before the timer runs out, it is marked incorrect. However, if you answer the problem correctly after the timer runs out they will receive a yellow block (The timer is set to 6 seconds).

Step 3
When you finish answering the flashcards, you get to choose a theme for the next level!
When you finish answering the flashcards, you get to choose a theme for the next level!

Step 4
Here the game is set to a space theme. Quick Flash is a wonderful tool for teachers to use with their students. It can give the student feedback and the teacher an overall summary of student success!
Here the game is set to a space theme. Quick Flash is a wonderful tool for teachers to use with their students. It can give the student feedback and the teacher an overall summary of student success!
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